Windows 11’s Steam Deck-ish, streamlined Xbox gaming UI comes to all PCs in April

When Asus and Microsoft launched the ROG Xbox Ally X last summer, it came with a bespoke controller-driven full-screen interface running on top of Windows 11. The handheld was still running Windows under the hood, and you could bring up the typical Windows desktop any time, but it defaulted to the full-screen gaming UI.

Then called either the “Xbox Experience for Handheld” or the “Xbox Full-Screen Experience (FSE)” depending on who you asked and when, Microsoft said it would be available on all Windows PCs at some point in 2026. That point has apparently arrived: Microsoft announced this week at the Game Developers Conference that other Windows 11 PCs “in select markets” would be getting what’s now being called “Xbox mode” starting in April.

Under the hood, a PC running in Xbox mode is still running regular-old Windows, with the same capabilities as any other PC. But there are system services and UI elements (like the standard Start menu and taskbar) that don’t launch when the system is in Xbox mode, something Microsoft claims can save a gigabyte or two of RAM while also allowing systems to use less energy. Users can return to Windows’ traditional desktop mode whenever they want, though.

Our experience with Xbox mode on the ROG Xbox Ally X was mixed; a Windows PC in Xbox mode is still a Windows PC, with both the broad game/app compatibility and the messiness that entails.

The seams between the controller-friendly interface and the mouse-and-keyboard version of Windows were the most visible when trying to download and launch games from third-party game stores like Steam and the Epic Games Store, which generally required you to use those store apps to buy and download games before they could be launched from the comfort of Xbox mode. We’ll have to test the update on other PCs after it rolls out to see whether Microsoft has made substantial improvements.

https://arstechnica.com/gadgets/2026/03/windows-11s-steam-deck-ish-streamlined-xbox-gaming-ui-comes-to-all-pcs-in-april/




Testing Apple’s 2026 16-inch MacBook Pro, M5 Max, and its new “performance” cores

If you’re interested in a slightly wider-ranging review of the new MacBook Pros, I’ll point you toward reviews of the M1, M3, and M4 generation models, as well as the one for the low-end 14-inch MacBook Pro with the standard M5 (now $100 more expensive than it was before, but with 1TB of base storage instead of 512GB).

Apple is using the same external design for these laptops that it has been using since 2021—it’s aging pretty well, and we still mostly like it, especially compared to late-Intel-era MacBook Pros. There’s just not much else to say about the design that hasn’t been said.

M5 Max benchmarks

In our testing, the fully enabled M5 Max’s single-core performance is about 10 percent higher than the fully enabled version of the M4 Max in last year’s 16-inch MacBook Pro. The multi-core performance improvements are more variable (Cinebench R23, which shows a 30 percent improvement, seems to be an outlier), but most tests also show a modest 10 or 12 percent improvement.

Graphics performance improvements are slightly more robust, measuring between 20 and 35 percent depending on the test. Apple suggests you may see more uplift on GPU compute workloads that can leverage the neural accelerator Apple has built into each M5-family GPU core.

The jump from the M4 Max to the M5 Max isn’t quite as large, expressed as a percentage, as it has been for the last couple generations; both M3 Max and M4 Max were big leaps from what had come before. But assuming you’re upgrading from an M1 or M2-based Pro, you’ll still be taking a big leap. Fears that stepping down from 12 of Apple’s best-performing CPU cores (in M4 Max) to just six of the best-performing cores are also a bit overblown, based on these results.

Compared to the basic M5 in the 14-inch MacBook Pro, the M5 Max’s single-core performance is roughly the same, which is in keeping with how Apple usually does things—stepping up to higher-end chips gets you better multi-core and graphics performance, but Apple doesn’t push the clock speeds upward on the individual cores the way that Intel or AMD do with their higher-end processors.

https://arstechnica.com/gadgets/2026/03/testing-apples-2026-16-inch-macbook-pro-m5-max-and-its-new-performance-cores/




Apple’s 512GB Mac Studio vanishes, a quiet acknowledgment of the RAM shortage

If the only thing you had to go off was Apple’s string of product announcements this week, you’d have little reason to believe that there is a historic AI-driven memory and storage supply crunch going on. Some products saw RAM and storage increases at the same prices as the products they replaced; others had their prices increased a bit but came with more storage than before as compensation. And there’s the MacBook Neo, which at $599 was priced toward the low end of what Apple-watchers expected.

But even a company with Apple’s scale and buying power can’t totally defy gravity. At some point between March 4 and now, Apple quietly removed the 512GB RAM option from its top-tier M3 Ultra Mac Studio desktop. Pricing for the 256GB configuration has also increased, from $1,600 to $2,000. The Tech Specs page on Apple’s support site still acknowledges the existence of the 512GB configuration, but both the Apple Store page and the list of available configurations have removed any mention of it.

We’ve asked Apple to comment on the disappearance of the 512GB Mac Studio and will update this article if we receive a response.

It’s rare for Apple to pull any configurations of products it sells, aside from removing higher-capacity storage options for older iPhones after new ones come out. More commonly, the company will just increase its shipping estimates to reflect the supply chain backlog.

The 512GB Mac Studio was not a mass-market machine—adding that much RAM also required springing for the most expensive M3 Ultra model, which brought the system’s price to a whopping $9,499.

https://arstechnica.com/gadgets/2026/03/apples-512gb-mac-studio-vanishes-a-quiet-acknowledgement-of-the-ram-shortage/




Workers report watching Ray-Ban Meta-shot footage of people using the bathroom

“You understand that it is someone’s private life you are looking at, but at the same time you are just expected to carry out the work,” an anonymous Sama employee reportedly said.

Meta confirms use of data annotators

In statements shared with the BBC on Wednesday, Meta confirmed that it “sometimes” shares content that users share with the Meta AI generative AI chatbot with contractors to review with “the purpose of improving people’s experience, as many other companies do.”

“This data is first filtered to protect people’s privacy,” the statement said, pointing to, as an example, blurring out faces in images.

Meta’s privacy policy for wearables says that photos and videos taken with its smart glasses are sent to Meta “when you turn on cloud processing on your AI Glasses, interact with the Meta AI service on your AI Glasses, or upload your media to certain services provided by Meta (i.e., Facebook or Instagram). You can change your choices about cloud processing of your Media at any time in Settings.”

The policy also says that video and audio from livestreams recorded with Ray-Ban Metas are sent to Meta, as are text transcripts and voice recordings created by Meta’s chatbot.

“We use machine learning and trained reviewers to process this data to improve, troubleshoot, and train our products. We share that information with third-party vendors and service providers to improve our products. You can access and delete recordings and related transcripts in the Meta AI App,” the policy says.

Meta’s broader privacy policy for the Meta AI chatbot adds: “In some cases, Meta will review your interactions with AIs, including the content of your conversations with or messages to AIs, and this review may be automated or manual (human).”

https://arstechnica.com/gadgets/2026/03/workers-report-watching-ray-ban-meta-shot-footage-of-people-using-the-bathroom/




Amazon appears to be down, with over 20,000 reported problems

Based on over 20,000 reports, Amazon appears to be experiencing an outage.

According to Downdetector, reports of problems started increasing at 1:41 pm ET today. By 2:26 pm, ET, Downdetector received 18,320 reports of problems with Amazon’s website. The number of complaints peaked at 3:32 pm ET at 20,804.

As of this writing, Amazon hasn’t confirmed any specific problems. However, an Amazon support account on X said at 3:02 pm ET today that “some customers may be experiencing issues” and that Amazon is working “to resolve the issue.”

Per Downdetector, 50 percent of reported problems happened at checkout, while 21 percent of outage reports came from mobile app users, and 17 percent of complaints pointed to problems with Amazon’s product pages.

Ars Technica can confirm that some product pages fail to load properly or at all, and that the Amazon homepage sometimes fails to load.

Update 3/5/2026 7:57 p.m. ET: As of  4:10 p.m. ET, reports of problem started declining on Downdetector and were down significantly by 5:55 p.m. ET. 

https://arstechnica.com/gadgets/2026/03/amazon-appears-to-be-down-with-over-20000-reported-problems/




Google and Epic announce settlement to end app store antitrust case

Google is in the midst of rewriting the rules for mobile applications, spurred by ongoing legal cases and an apparent desire to clamp down on perceived security weaknesses. Late last year, Google and Epic concocted a settlement that would end the long-running antitrust dispute that stemmed from Fortnite fees. The sides have now announced an updated version of the agreement with new changes aimed at placating US courts and putting this whole mess in the rearview mirror. The gist is that Android will get more app stores, and developers will pay lower fees.

A US court ruled against Google in the case in 2023, and the remedies announced in 2024 threatened to upend Google’s Play Store model. It tried unsuccessfully to have the verdict reversed, but then Epic came to the rescue. In late 2025, the companies announced a settlement that skipped many of the court’s orders.

Epic leadership professed interest in leveling the playing field for all developers on Android’s platform. But US District Judge James Donato expressed skepticism of the settlement in January, noting that it may be a “sweetheart deal” that benefited Epic more than other developers. The specifics of the arrangement were not fully disclosed, but it included lower Play Store fees, cross-licensing, attorneys’ fees, and other partnership offers.

It’s starting to look like both companies want to wrap up this case. For Epic, this all started as a way to avoid paying Google a 30 percent cut of Fortnite purchases—the game has been banned from the Play Store this whole time. Google, meanwhile, is in the midst of a major change to Android app distribution with its developer verification program. After all these years, the end is in sight. So the new settlement includes more explicit limits on Play Store fees and resurrects one of Donato’s more far-reaching remedies.

Google’s “new era” of apps

Representatives for Epic and Google have both expressed enthusiastic support for the newly announced settlement, which is subject to Judge Donato’s approval. The parties say the agreement will resolve their dispute globally, not only in the US.

The settlement affirms that developers in the Play Store will be able to steer users to other forms of payment. This is what got Fortnite pulled from the Play Store (and Apple App Store) back in 2020. When developers choose to use Google’s billing platform, they’ll pay lower fees as well.

https://arstechnica.com/gadgets/2026/03/google-and-epic-look-to-bury-the-hatchet-with-new-app-store-settlement/




MacBook Neo hands-on: Apple build quality at a substantially lower price

MacBook Air-ish

The MacBook Neo sticks closely to the design language Apple has been using for recent MacBook Airs and Pros.

Andrew Cunningham

The words “MacBook Neo” don’t appear anywhere on the outside of the machine.

Andrew Cunningham

I had assumed, based on Apple’s history with its lower-end iPads and iPhones, that Apple would essentially reuse the design of the old M1 MacBook Air for this new MacBook. The Neo does share quite a few things in common with that older design, including a 13-inch notchless display, a 2.7 lb weight, and a lack of MagSafe connector. But this is actually a new design after all, one that’s more in line with the current Pro and Air iterations.

The Neo is a flat rectangular slab of aluminum with softly rounded edges, more like the current Airs and Pros than the wedge-shaped design of the old M1 Air (also like modern Airs, the words “MacBook Neo” appear nowhere on the exterior of the computer—the name only exists in stores and in software).

The low-end iPad can feel a bit cheap or hollow, partly because of the small gap between the front glass and the non-laminated LCD display underneath. But holding and interacting with the Neo feels substantially the same as interacting with an Air. It is, however, slightly thicker—an even 0.5 inches, up from 0.44 inches for the M4 Air.

The non-backlit keyboard is a bit of a bummer, although Apple has tried to keep it legible by shifting from white-on-black keycaps to darker legends on a lighter background. But the typing feel is similar to the Air, and we’re told the scissor switches have the same amount of key travel as the switches in the Air keyboards.

The keyboard and trackpad are mostly standard Apple fare, but the trackpad doesn’t support Force Touch haptics and feels a bit less solid than the Airs and Pros.

Andrew Cunningham

Two USB-C ports, two different sets of capabilities. At least the headphone jack (pictured next to one of the two side-firing speakers) is still present and accounted for.

Andrew Cunningham

The multi-touch trackpad is a little weirder. It looks a lot like Apple’s other trackpads, but it actually has a physical clicking mechanism rather than the haptic feedback Apple has used in its laptop trackpads and Magic Trackpads for years. That means there’s no Force Click functionality and no controls for adjusting the firmness or noisiness of the clicking sensation.

https://arstechnica.com/gadgets/2026/03/macbook-neo-hands-on-apple-build-quality-at-a-substantially-lower-price/




Google Pixel 10a review: The sidegrade

Google also consistently delivers new features via the quarterly Pixel Drops, and while a lot of that is AI, there are some useful tools and security features, too. Google doesn’t promise all phones will get the same attention in Pixel Drops, but you should see new additions for at least a few years.

Pixel camera on a budget

Google isn’t pushing the envelope with the Pixel 10a, and in some ways, the camera experience is why it can get away with that. There’s no other $500 phone with a comparable camera experience, and that’s not because the Pixel 10a is light-years ahead in hardware. The phone has fairly modest sensors in that new, flatter module, but Google’s image processing is just that good.

Pixel 10a camera

The Pixel camera experience is a big selling point.

Credit: Ryan Whitwam

The Pixel camera experience is a big selling point. Credit: Ryan Whitwam

In 2026, Google’s budget Pixel still sports a 48 MP primary wide-angle camera, paired with a 13 MP ultrawide. There is no telephoto lens on the back, and the front-facing selfie shooter is also 13 MP. Of these cameras, only the primary lens has optical stabilization. Photos taken with all the cameras are sharp, with bright colors and consistent lighting.

Google’s image processing does a superb job of bringing out details in bright and dim areas of a frame, and Night Sight is great for situations where there just isn’t enough light for other phones to take a good photo. In middling light, the Pixel 10a maintains fast enough shutter speeds to capture movement, something both Samsung and Apple often struggle with.

Pixel 10a primary camera running dog

Bright light, fast movement.

Ryan Whitwam

Pixel 10a primary camera night mode city

Night sight.

Ryan Whitwam

Pixel phones don’t have as many camera settings as a Samsung or OnePlus phone does—in fact, the 10a doesn’t even get as many manual controls as the flagship Pixels—but they’re great at quick snapshots. Within a couple of seconds, you can pop open the Pixel camera and shoot a photo that’s detailed and well-exposed without waiting on autofocus or fiddling with settings. So you’ll capture more moments with a Pixel than with other phones, which might not nail the focus or lighting even if you take a whole batch of photos with different settings.

https://arstechnica.com/gadgets/2026/03/the-sidegrade/




M5 Pro and M5 Max are surprisingly big departures from older Apple Silicon

The second die is where the two chips differ; the M5 Pro gets up to 20 GPU cores, a single media encoding/decoding engine, and a memory controller with up to 307 GB/s of bandwidth. The M5 Max gets up to 40 GPU cores, a pair of media encoding/decoding engines, and a memory controller that provides up to 614 GB/s of memory bandwidth (note that everything in the GPU die seems to be doubled, implying that Apple is, in fact, sticking two M5 Pro GPUs together to make one M5 Max GPU).

Apple’s spec sheets now list three distinct types of CPU cores: “super” cores, performance cores, and efficiency cores.

Credit: Apple

Apple’s spec sheets now list three distinct types of CPU cores: “super” cores, performance cores, and efficiency cores. Credit: Apple

Apple is also introducing a third distinct type of CPU core beyond the typical “performance cores” and “efficiency cores” that were included in older M-series processors.

At the top, you have “super cores,” which is Apple’s new M5-era branding for what it used to call “performance cores.” This change is retroactive and also applies to the regular M5; Apple’s spec sheet for the M5 MacBook Pro used to refer to the big cores as “performance cores” but now calls them “super cores.”

At the bottom of the hierarchy, you still have “efficiency cores” that are tuned for low power usage. The M5 still uses six efficiency cores, and unlike the super cores, they haven’t been rebranded since yesterday. These cores do help with multi-core performance, but they prioritize lower power usage and lower temperatures first, since they need to fit in fanless devices like the iPad Pro and MacBook Air.

And now, in the middle, we have a new type of “performance core” used exclusively in the M5 Pro and M5 Max.

These are, in fact, a new, third type of CPU core design, distinct from both the super cores and the M5’s efficiency cores. They apparently use designs similar to the super cores but prioritize multi-threaded performance rather than fast single-core performance. Apple’s approach with the new performance cores sounds similar to the one AMD uses in its laptop silicon: it has larger Zen 4 and Zen 5 CPU cores, optimized for peak clock speeds and higher power usage, and smaller Zen 4c and Zen 5c cores that support the same capabilities but run slower and are optimized to use less die space.

https://arstechnica.com/gadgets/2026/03/m5-pro-and-m5-max-are-surprisingly-big-departures-from-older-apple-silicon/




New MacBook Airs come with M5, double the storage, and higher starting prices

Most of Apple’s laptop lineup is getting refreshed today—the high-end MacBook Pros are getting M5 Pro and M5 Max chip refreshes, and the MacBook Air is getting upgraded with an M5.

The more significant update might be the storage, though: Apple is bumping the Air’s base storage from 256GB up to 512GB, and Apple says the storage will be up to twice as fast as the M4 MacBook Air.

But that’s also increasing the Air’s starting price from $999 to $1,099 for the 13-inch model, and from $1,199 to $1,299 for the 15-inch model. Whether you describe this as a price increase or a price cut depends on your point of view; the 512GB version of the M4 MacBook Air would have cost you $1,199. But for people who just want the cheapest Air and don’t particularly care about the specs, the pricing is now $100 higher than it was before.

Apple is offering two versions of the M5 in the new Airs: one with 8 GPU cores enabled, and one with all 10 GPU cores enabled. Upgrading to the fully enabled chip will run you an extra $100, and you’ll also need to have the fully enabled chip to step up to the 24GB or 32GB RAM upgrades or the 1TB, 2TB, or 4TB storage upgrades. All versions of the M5 include a total of four high-performance cores—now dubbed “super cores”—and six efficiency cores.

An Apple N1 Wi-Fi and Bluetooth chip rounds out the internal upgrades.

Like the other products Apple has announced so far this week, the new MacBook Airs will be available for preorder on March 4, and you’ll be able to get them on March 11.

The new MacBook Airs are part of a string of announcements that Apple is making this week in the run-up to a “special experience” event on Wednesday morning. So far, the company has also announced a new iPhone 17e, an updated iPad Air with an M4 chip and additional RAM, new MacBook Pros, and updated Studio Displays.

Increasing the starting price of the MacBook Air, incidentally, leaves even more room in Apple’s lineup for the new, cheaper MacBook that the company is said to be planning. If Apple is planning to launch this cheaper MacBook this week, the announcement will likely come tomorrow.

https://arstechnica.com/gadgets/2026/03/new-macbook-airs-come-with-m5-double-the-storage-and-higher-starting-prices/