Google releases new apps for Windows and MacOS

The first Gemini desktop app, now on Mac

There’s currently no Google search app for macOS, but Google has the AI side covered with the new Gemini app. This is the company’s first standalone desktop app for accessing Gemini. Google’s Josh Woodward says Google has been getting requests for a native Mac app, so the company put together a small team to build one. It didn’t even take very long, with less than 100 days to deliver a supposed 100-plus features on Mac. CEO Sundar Pichai says it was built entirely using Google Antigravity.

Opening the app is similar to how you access the Windows search app—hit Option + Space at any time to pull up a Gemini prompt bar. You can ask general questions like you would the web version of Gemini, but it can also access your windows for additional context. Again, that’s similar to the Windows app, with a greater focus on AI.

Gemini app on Mac

Gemini for Mac has just about every feature of Gemini on the web.

Credit: Google

Gemini for Mac has just about every feature of Gemini on the web. Credit: Google

The Mac Gemini app, which is coded entirely in Swift, includes a full spate of Gemini features and model types. You can upload files, create notebooks, and access tools like Deep Research and Canvas right on your desktop. It also has access to image-, video-, and music-generation models. More features are apparently on the way, too.

Even if you like generative AI, Google’s method of distribution may be a dealbreaker. As of now, the company has opted not to list the app in the App Store for Mac. Instead, you have to download and install a DMG file from Google’s website. This one is available in all regions and languages with Gemini support.

https://arstechnica.com/gadgets/2026/04/google-launches-search-app-for-windows-gemini-app-for-mac/




Prime Video shows “technical difficulties” sign instead of NBA game in overtime

“WHATS [sic] NEXT? THE STREAM GOES OUT IN GAME 7 OF THE FINALS FOR THE LAST SHOT?” a Reddit user wrote in the title of a thread that they created, which has 314 upvotes as of this writing.

The post may seem dramatic, but it’s notable that this isn’t the first time that Prime Video has dropped the ball for sports fans. The streaming service’s 2022 debut of Thursday Night Football, for instance, had technical difficulties, with the stream sometimes freezing, and the audio was out of sync for some viewers.

The latter point is especially concerning because, after four years of this, viewers are still complaining about audio-syncing problems on Prime Video this season. We’ve experienced this firsthand at Ars Technica and have heard commentators announce a completed three-point shot before the stream shows it happening.

“The entire year the audio has been a split second ahead of the video on half of the Amazon games we’ve watched,” Bill Simmons, a former sportswriter and current host of The Bill Simmons Podcast, said in today’s episode: “The three-pointer’s halfway toward the basket. It’s like, ‘BANG! It’s good!’ And you hear the crowd, and it’s, like, the ball hasn’t even gone in yet. How have we not figured this out yet? You guys, [Amazon], have 8 kajillion dollars.”

Broadcast channels have also experienced technical difficulties during live events. However, streaming services’ problems are facing extra scrutiny as streaming providers are aggressively gaining exclusive rights to sporting and other live events. As these companies look to grow their subscriber base and secure advertising dollars through such deals, they’ve also struggled to deliver consistent, reliable live streams at notable times.

For those still wondering about the game’s outcome, the Hornets won by one point.

https://arstechnica.com/gadgets/2026/04/nba-fans-cry-foul-as-prime-video-cuts-out-during-overtime-fails-to-sync-audio/




Google shoehorned Rust into Pixel 10 modem to make legacy code safer

Rust doesn’t have a slow garbage collector. Instead, it uses a mechanism called the borrow checker that ensures memory safety at compile time. This strict set of rules ensures that you can’t “forget” to free up memory—code simply won’t compile if the memory rules are breached. This is what makes Rust a memory-safe language.

However, not even Google can wave its proverbial hand and change how modem firmware is written—we’re talking about tens of megabytes of executable machine code, which is a lot. Not only would it be a herculean task to update decades of work, but many of the companies involved also consider the inner workings of modems to be trade secrets.

To protect the Pixel modem from zero-day attacks, Google focused on the DNS parser. As cellular features have migrated to data networks, DNS has become a core part of how phones work. Google explains that DNS requires parsing of untrusted data, and that makes it a major security concern, but it’s one you can solve with Rust.

Google chose the hickory-proto open source Rust DNS library, which is not particularly optimized but has broad adoption and support. The modem in Pixel phones is not a memory-constrained environment, which allowed the team to tack on a Rust component to make DNS in the existing code safer. The team stripped out the standard library dependencies, allowing it to compile to machine code for faster operation, which was then grafted onto the existing C/C++ modem code. In total, the Rust components added 371KB, which is workable in the Pixel modem.

Under this system, any attempt to trigger a vulnerability by manipulating memory runs into the Rust wall—it can’t be affected by malicious DNS packets. The Pixel 10 phones are the first to ship with this safer modem implementation. Google hopes this work will allow other platforms to make similar improvements, but the company notes the size of its chosen Rust library could be a problem for simpler embedded systems. It may be possible to address that by making the library more modular in the future. Google also sees this work as a foundation for integrating more memory-safe components into the cellular baseband in time.

https://arstechnica.com/gadgets/2026/04/google-shoehorned-rust-into-pixel-10-modem-to-make-legacy-code-safer/




NZXT agrees to let customers keep their rental PCs in class-action settlement

The complaint also claimed that the plaintiff received a desktop with an RTX 4090 instead of the expected RTX 4080 Super. Further, it alleged that a Fragile representative told a plaintiff that he could buy the PC after renting. This is despite a NZXT representative previously confirming via Reddit that Flex isn’t a rent-to-own program.

Settlement agreement

In lieu of a trial, on April 7, NZXT and Fragile reached a settlement agreement [PDF] for a class of 19,322 customers [PDF], as first spotted by Gamers Nexus. The terms of the agreement are pending approval from a judge.

The agreement would allow some customers to own the PCs that they rented if they meet certain requirements, including having signed up for Flex on or before 2024 and never received an upgraded PC, or if “their accounts are more than 90 days delinquent as of March 30, 2026 and they signed up for the NZXT Flex Program between October 29, 2024, and June 1, 2025.” The value of the PCs that users may keep is “approximately” $1,216,129.02, the agreement says.

The rest of the proposed settlement consists of a $923,117.92 debt forgiveness pool that will provide up to $5,000 to members who are 90 days past due on payments, plus a $1,450,000 settlement cash fund.

Finally, NZXT agreed to change its business practices by trying to “prohibit social media influencer advertisement campaigns from making statements that customers have an ownership interest in NZXT Flex PCs,” using different brand names for its rental PCs and PCs that can be owned (something that NZXT has done since December 2024).

The PC company also committed to providing “accurate specifications and performance statistics” for its rental PCs and requiring customers to confirm that they know Flex isn’t a rent-to-own program before subscribing.

Finally, NZXT will update Flex’s website to “prominently” inform customers that they can use software to transfer their data from one rental PC to another rental PC for free.

NZXT agreed to maintain these practices until December 31, 2027.

Ars Technica reached out to NZXT for comment, but did not hear back before publication. We’ll update the story if we receive a response.

https://arstechnica.com/gadgets/2026/04/nzxt-agrees-to-3-45-million-settlement-over-controversial-rental-pc-program/




Microsoft’s “commitment to Windows quality” starts with overhaul of beta program

The Release Preview channel will continue to exist, but as a hidden “advanced” option aimed primarily at IT shops hoping to perform early compatibility testing with upcoming updates.

Microsoft says that hopping between channels and opting out of the Windows Insider Program will also get easier and that it will generally no longer require users to completely wipe the PC and reinstall Windows. Switching between the Experimental, Beta, and Release Preview channels and the current shipping version of Windows can now be done as an “in-place upgrade” that preserves user data, as long as users stay on the same “core version” of Windows (i.e., 25H2, 26H1).

It’s still a maze, but it’s more predictable

The new version of the program doesn’t seem much less confusing than the current system, as there are still a whole bunch of branches, sub-branches, and exceptions to rules that Insiders will need to keep track of to be certain what they’re testing. But they do address the other major pain point of the Insider Program as it currently exists—the thing where you read about a new feature in a fresh Insider build, install that build to your PC, and then don’t actually see the feature on your system.

In the current Insider Program, that happens because of what Microsoft calls Controlled Feature Rollout (CFR), a process by which new features and updates are released to PCs gradually so that the rollout can be paused if problems arise. This is how Microsoft releases most Windows updates, and it makes sense for the general populace, but it mostly ends up being frustrating for Insider Program users who have already chosen to trade some potential bugginess for the ability to test new things early.

https://arstechnica.com/gadgets/2026/04/microsoft-makes-it-easier-for-windows-insider-testers-to-actually-get-new-features/




YouTube increases Premium price again, says 90-second unskippable ads are a bug

Pay with your wallet or your attention

Unlike with most streaming services, those who can’t stomach YouTube’s latest price increase have an option. Free users can browse and stream as many YouTube videos as they want, but they’ll have to contend with ads. After earning more than $40 billion in ad revenue in 2025, the site expanded the use of unskippable 30-second ads in the TV app this year. Previously, the longest you’d have to wait before getting back to your video was 15 seconds.

But viewers have increasingly pointed to even longer ad breaks. In recent days, reports of 90-second unskippable ads have proliferated. The company has responded to the kerfluffle, saying, “YouTube does not have a 90-second non-skippable ad format. This isn’t something we are testing right now.” The company’s post on X has since been “community noted” to reaffirm the existence of 90-second unskippable ads.

Despite YouTube’s assurances, many, many viewers report seeing these longer ads, and there are several images that appear to show unskippable 90-second ad breaks. YouTube users have accused the company of lying or using deceptive language in its denial.

Some viewers report that these extra-long breaks are a mix of ad types. They begin with a 30-second unskippable ad, and the player then rolls into a few shorter skippable ads. However, the interface only shows the standard “Skip in” text with a countdown until all the ads are over. The good news is that this is an error, and YouTube is working on it.

The YouTube interface makes this look like an unskippable 90-second ad even if it’s not.

Credit: /u/Ok_Neat1652

The YouTube interface makes this look like an unskippable 90-second ad even if it’s not. Credit: /u/Ok_Neat1652

YouTube now says it has determined these longer unskippable ads are an interface bug. “We’ve determined this was a result of a bug, which resulted in higher, inaccurate timers being shown for shorter ads,” a company spokesperson said. “We’re rolling out a fix now. As we’ve said, we don’t have a 90 second non-skippable ad format and this was not a test.”

YouTube just isn’t the streaming video free-for-all it once was. You’ll have to pay in one way or another if you want to watch YouTube content. The site will either take an ever larger bite of your budget, or you’ll have to sit through more ads than ever before. There are alternative YouTube clients that can strip out ads, and ad-blockers can do the same on the web. However, it’s a cat-and-mouse game as YouTube works to block the blockers.

https://arstechnica.com/gadgets/2026/04/youtube-increases-premium-price-again-says-90-second-unskippable-ads-are-a-bug/




How our digital devices are putting our right to privacy at risk

Ars Technica: This is what you call your tyranny test.

Andrew Guthrie Ferguson: One of the times I feel this is most resonant, if you remember a couple years ago, people who are stalwarts of the Second Amendment were really worried that a Democratic government was going to come up with a federal list of all the gun owners in America. So at some moment there’d be a knock on the door and their guns would be confiscated. Well, with automated license plate readers, if you put those outside of the gun range and the gun show and where you buy your ammunition, you have your list.

You don’t need to have some government list. You literally, through the data that you give up by just living your life, you can show who has a gun in their home. That might worry people who believe the Second Amendment means that they should be able to have their own gun rights without the government necessarily knowing it, but it cuts both ways. Everyone is revealed. Everyone is exposed. And everyone should be worried about their government having that data that potentially could be used against them.

Ars Technica: What is the potential scenario that worries you the most as we move forward? As AI tools in particular keep developing, are we moving into even more serious uncharted waters?

Andrew Guthrie Ferguson: Yes. I think AI is going to supercharge police power in ways we’ve never seen. We’ve all lived in a world where we have cameras on our streets. If there was an individual problem, they could go back into an individual camera. The idea that all those cameras can be fused together in a central command center, like a real-time crime center, and AI video analytics can then observe every single object, foreground and background, identify man, woman, child, cat, door, car, what kind of car, and then track those objects throughout the city—that’s a whole new power that we’ve never had before.

There are currently no real rules limiting that. There used to be a cautiousness in rolling out new technology. But we are watching the federal government in the guise of immigration enforcement actually use all the technology that does exist, but without any guardrails or concerns. So for the first time we’ve seen mobile facial recognition in the wild. It’s not that that technology wasn’t theoretically around, but we did not see local police taking a smartphone camera out for facial recognition. We’re now seeing that with ICE and Customs Border Patrol (CBP). We knew that you could track individuals with location and social network analysis. But now we’re seeing that being used by ICE to identify the areas and people that they want to target, using the power of these new systems in ways that we haven’t seen before in local law enforcement.

https://arstechnica.com/culture/2026/04/how-our-digital-devices-are-putting-our-right-to-privacy-at-risk/




Motorola suddenly raises budget phone prices up to 50%—you can probably thank AI

Motorola announced a new mid-range phone yesterday, the 2026 Moto G Stylus. It’s not exactly a game changer unless you demand a stylus with your smartphone. Despite little in the way of upgrades, the new G Stylus will debut at $500, which is $100 more than last year’s version. It’s now clear that higher pricing will be a trend in Moto’s lineup. Without so much as a peep, Motorola has enacted price increases of up to 50 percent on the rest of its 2026 Moto G lineup.

Prior to the G Stylus announcement, Moto had three 2026 G-series phones—the Moto G Play, Moto G, and Moto G Power. They used to sell for $180, $200, and $300, respectively. In the past day, the Moto G Play rose to $250, which is a 38 percent increase. The 2026 Moto G went to $300—a whopping 50 percent price bump. Finally, the top model in Moto’s budget lineup, the Moto G Power, is now $400. That’s a 33 percent jump, putting it close to Samsung’s latest mid-range phones and $100 shy of the new Moto G Stylus.

Seeing a higher price tag on the new Moto G Stylus wasn’t a surprise given current hardware conditions, and the phone does have a few small upgrades. The battery capacity is slightly larger, and the stylus has basic pressure sensitivity support now. However, that hardly justifies a $100 increase over last year’s model, which had the same display and memory. It makes more sense in the context of an across-the-board price increase for Moto’s budget lineup.

https://arstechnica.com/gadgets/2026/04/motorolas-budget-phones-are-now-up-to-50-more-expensive-as-memory-shortage-drags-on/




For the first time ever, Amazon is cutting old Kindles off from the Kindle Store

If you own an older Kindle e-reader, including models with physical keyboards or physical page-turn buttons that you’ve been reluctant to give up, Amazon has bad news for you. The company sent a message to owners of those devices today, informing them that starting on May 20 they would no longer be able to buy or download books from the Kindle Store.

The change (as reported by Good E-Reader and elsewhere) affects all Kindles introduced and sold in 2012 or earlier, going all the way back to the original Kindle from 2007. Users will still be able to read books that have already been downloaded to those devices, but they won’t be able to download more, and if they reset those Kindles to their factory defaults, the devices won’t be able to sign back in to an Amazon account.

“Affected devices include Kindle 1st and 2nd Generation, Kindle DX and DX Graphite, Kindle Keyboard, Kindle 4, Kindle Touch, Kindle 5, and Kindle Paperwhite 1st Generation,” reads the message from the Kindle team. Older 2011 and 2012-era Kindle Fire tablets will also lose access to the Kindle Store.

Amazon’s Kindle generational branding is occasionally confusing—that “Kindle Paperwhite 1st Generation” is also referred to as “Kindle Paperwhite (5th Generation)” on Amazon’s support pages because it’s part of the fifth generation of Kindle releases overall. But if you check your Kindle’s software version and see anything older than 5.12.2.2, it means your Kindle is losing access to Amazon’s store and your e-book library.

https://arstechnica.com/gadgets/2026/04/starting-in-may-pre-2013-kindles-wont-be-able-to-buy-or-download-new-books/




Valve brings native Steam Link app to Apple’s Vision Pro

Valve is bringing Steam Link, its local network game-streaming app, to Apple’s Vision Pro mixed reality headset, allowing Vision Pro users to play traditional games from their Steam library wirelessly from a nearby Mac or PC.

We say “traditional games” because it’s important to clarify that this does not stream VR games—only the sorts of games you would play on a traditional 2D display like a computer monitor or a TV. That said, this could lay some groundwork for VR games sometime in the future. But to be clear, Valve has not made any announcements about supporting SteamVR games on the Vision Pro.

There were previously Steam Link apps for the Mac, iPhone, iPad, and Apple TV. Users could sync controllers with those devices and play Steam games over the local network—not just games from other Apple devices, but also from Windows or Linux gaming PCs.

It has been possible to do this on the Vision Pro using third-party tools like ALVR, but this is a much more straightforward, tried-and-true path to the same destination.

If you want to try it, you can sign up via TestFlight, Apple’s platform for distributing pre-release apps before they are listed on the App Store. Valve says the current version of the app “allows streaming up to 4K resolutions, and allows you to dynamically adjust the curve of the display in panoramic mode.”

We complained about the Vision Pro’s limited ability to connect to external gaming and media devices or access mixed reality content outside Apple’s walled garden when we reviewed it at launch a couple of years ago. Since then, that situation has markedly improved, though it’s still not always as straightforward as it is on competing headsets.

https://arstechnica.com/gaming/2026/04/valve-brings-native-steam-link-app-to-apples-vision-pro/