Valve brings native Steam Link app to Apple’s Vision Pro

Valve is bringing Steam Link, its local network game-streaming app, to Apple’s Vision Pro mixed reality headset, allowing Vision Pro users to play traditional games from their Steam library wirelessly from a nearby Mac or PC.

We say “traditional games” because it’s important to clarify that this does not stream VR games—only the sorts of games you would play on a traditional 2D display like a computer monitor or a TV. That said, this could lay some groundwork for VR games sometime in the future. But to be clear, Valve has not made any announcements about supporting SteamVR games on the Vision Pro.

There were previously Steam Link apps for the Mac, iPhone, iPad, and Apple TV. Users could sync controllers with those devices and play Steam games over the local network—not just games from other Apple devices, but also from Windows or Linux gaming PCs.

It has been possible to do this on the Vision Pro using third-party tools like ALVR, but this is a much more straightforward, tried-and-true path to the same destination.

If you want to try it, you can sign up via TestFlight, Apple’s platform for distributing pre-release apps before they are listed on the App Store. Valve says the current version of the app “allows streaming up to 4K resolutions, and allows you to dynamically adjust the curve of the display in panoramic mode.”

We complained about the Vision Pro’s limited ability to connect to external gaming and media devices or access mixed reality content outside Apple’s walled garden when we reviewed it at launch a couple of years ago. Since then, that situation has markedly improved, though it’s still not always as straightforward as it is on competing headsets.

https://arstechnica.com/gaming/2026/04/valve-brings-native-steam-link-app-to-apples-vision-pro/




Apple and Lenovo have the least repairable laptops, analysis finds

“While Lenovo has improved somewhat with their compliance with French consumer law by providing more repair score PDFs on their website, we urge the company to resolve this multi-year issue,” this year’s report says.

PIRG’s report concluded that “laptops are pretty stagnant in terms of repairability” across many of the eight most popular laptop brands in the US.

However, Proctor noted to Ars that consumers’ access to parts, tools, and information that vendors have has improved, but improvements around ease of disassembly “take longer to realize.”

He also praised vendors’ efforts to release more repairable designs, such as Apple’s MacBook Neo.

Phone repairability scores

Lenovo’s Motorola brand earned the best grade.

Lenovo’s Motorola brand earned the best grade. Credit: US PIRG Education Fund

PIRG’s scores for phone manufacturers this year are based on the European Product Registry for Energy Labelling (EPREL), a scoring system that the European Commission created in June 2025 for scoring smartphone and tablet repairability. It’s based on six factors:

  • Disassembly depth
  • Fasteners
  • Tools
  • Spare part availability
  • Software updates
  • Repair information
US PIRG cell phone repairability scores

US PIRG used different criteria for this year’s report.

US PIRG used different criteria for this year’s report. Credit: US PIRG Education Fund

PIRG’s report said that Apple and Samsung scored so low under EPREL criteria partially because all of the phones scored are guaranteed to receive updates for five years and not longer.

PIRG noted that Apple made progress in phone repairability by moving away from parts pairing, which is when companies require parts to be verified through encrypted software checks in order to function, and through the introduction of the Repair Assistant. However, the report’s author lamented that third-party Face ID replacements still don’t work. The report adds:

Apple also extended its Activation Lock anti-theft feature to individual parts, which repair advocates warn will strand large numbers of perfectly functional components—locking them out of the repair ecosystem entirely.

Apple isn’t alone: parts pairing and software restrictions remain an industry-wide problem that consumers and independent technicians continue to face across manufacturers.

https://arstechnica.com/gadgets/2026/04/apple-has-the-lowest-grades-in-laptop-phone-repairability-analysis/




Bluesky users are mastering the fine art of blaming everything on “vibe coding”

Social network Bluesky saw some intermittent service disruptions on Monday. On its own, this fact isn’t that noteworthy—Bluesky has seen similar service disruptions in the past, and this one coincided with widespread service problems being reported with other popular sites (Bluesky officially blamed the temporary problems on an “upstream service provider”).

What made this outage notable for many Bluesky users, though, was the instant assumption that it was the result of sloppy, AI-assisted “vibe coding” by the Bluesky development team.

Amid Monday’s service issues, many Bluesky feeds were filled with hundreds of posts that laid the blame on developers who were allegedly relying on unreliable AI tools to ship faulty code. Some used memes, others used alt text, still others used irony or wry humor to call out Bluesky’s development team for this alleged sloppiness.

Overall, though, the mood among these vibe-code blamers was one of righteous anger. “Any developer or programmer using ‘vibe-coding’ or any reliance on AI to code things is clearly too stupid to know how to do the job they’re paid to do and should be fired out of a cannon,” Bluesky user T-Kay wrote, summing up the, er, vibe. “Coding takes skill, not slop.”

bluesky employees: we are vibe coding the entire website using only AI now

yeah dude, i can tell

[image or embed]

— lex luddy (ichiban appreciator) (@lexluddy.xyz) April 6, 2026 at 10:29 AM

It’s the kind of reaction that highlights just how many tech users are still reflexively repulsed by the idea that AI tools were used in any way to create the products they use. Even as professional coders are becoming increasingly enthusiastic about the power of AI coding tools, many end users still see them as a boogeyman to instantly blame for any and all observed ills in the tech industry.

“Things are changing. Fast.”

Before yesterday’s outage, many on the Bluesky development team faced social media backlash for admitting they used AI tools in their work. Bluesky founder and Chief Innovation Officer Jay Graber posted point-blank in late March that “Bluesky is made with AI, the engineers and even some non-engineers use Claude Code,” for instance. And Bluesky Technical Advisor Jeromy Johnson (who goes by the handle “Why” on the site) has been an outspoken proponent of AI coding tools, saying in February that “In the past two months Claude has written about 99% of my code. Things are changing. Fast.”

https://arstechnica.com/ai/2026/04/bluesky-users-are-mastering-the-fine-art-of-blaming-everything-on-vibe-coding/




Linux kernel maintainers are following through on removing Intel 486 support

“Unfortunately there’s a nostalgic cost: your old original 386 DX33 system from early 1991 won’t be able to boot modern Linux kernels anymore,” Molnar wrote. “Sniff.”

A tree falling in a forest

The practical impact of the end of 486 support will be negligible; the number of modern Linux distributions that use the kernel’s 486 support is negligible.

Many of the consumer-focused Linux distros have more Windows-like minimum system requirements, an acknowledgment of how CPU and RAM-intensive modern web browsers and browser-based apps have become; Ubuntu raised its minimum RAM requirement from 4GB to 6GB for the 26.04 LTS release. Even lightweight distros like Xubuntu or AntiX recommend 512MB to 1GB of RAM, amounts far in excess of what any 486-based PC ever shipped with (or could reasonably work with, using actual hardware).

One of the few actively maintained distros that explicitly mentions 486 support is Tiny Core Linux (and its GUI-less counterpart, Micro Core Linux). These OSes can run on a 486DX chip as long as it’s paired with at least 48MB or 28MB of RAM, respectively, though a Pentium 2 with at least 128MB of RAM is the recommended configuration. But even on the Tiny Core forums, few users are mourning the loss of 486 support.

“I get the nostalgia, like classic cars, but a car you’ve spent a year’s worth of weekends fixing up isn’t a daily driver,” writes user andyj. “Some of the extensions I maintain, like rsyslog and mariadb, require that the CPU be set to i586 as they will no longer compile for i486. The end is already here.”

Those still using a 486 for one reason or another will still be able to run older Linux kernels and vintage operating systems—running old software without emulation or virtualization is one of the few reasons to keep booting up hardware this old. If you demand an actively maintained OS, you still have options, though—the FreeDOS project isn’t Linux, but it does still run on PCs going all the way back to the original IBM Personal Computer and its 16-bit Intel 8088.

https://arstechnica.com/gadgets/2026/04/linux-kernel-maintainers-are-following-through-on-removing-intel-486-support/




Intel is going all-in on advanced chip packaging

Last month, Anwar Ibrahim, the prime minister of Malaysia, revealed in a post on Facebook that Intel is expanding its Malaysian chip-making facilities, which were first established back in the 1970s. Ibrahim said the head of Intel’s Foundry, Naga Chandrasekaran, had “outlined plans to commence the first phase” of expansion, which would include advanced packaging.

“I welcome Intel’s decision to begin operations for the complex later this year,” a translated version of Ibrahim’s post read. An Intel spokesperson, John Hipsher, confirmed that it’s building out additional chip assembly and test capacity in Penang, “amid rising global demand for Intel Foundry packaging solutions.”

Package store

According to Chandrasekaran, who took over Intel’s Foundry operations in 2025 and spoke exclusively with WIRED during the reporting of this story, the term “advanced packaging” itself didn’t exist a decade ago.

Chips have always required some sort of integration of transistors and capacitors, which control and store energy. For a long time the semiconductor industry was focused on miniaturization, or, shrinking the size of components on chips. As the world began demanding more from its computers in the 2010s, chips started to get even more dense with processing units, high-bandwidth memory, and all of the necessary connective parts. Eventually, chipmakers started to take a system-in-packages or package-on-package approach, in which multiple components were stacked on top of one another in order to squeeze more power and memory out of the same surface space. 2D stacking gave way to 3D stacking.

TSMC, the world’s leading semiconductor manufacturer, began offering packaging technologies like CoWoS (chip on wafer on substrate) and, later, SoIC (system on integrated chip) to customers. Essentially, the pitch was that TSMC would handle not just the front end of chip-making—the wafer part—but also the back end, where all of the chip tech would be packaged together.

https://arstechnica.com/gadgets/2026/04/intel-is-going-all-in-on-advanced-chip-packaging/




AV1’s open, royalty-free promise in question as Dolby sues Snapchat over codec

Besides Dolby, InterDigital is also suing over AV1 [PDF] and is accusing some Amazon Fire streaming devices of infringing on its patents by supporting the codec.

Additionally, European Union (EU) antitrust regulators investigated AOMedia’s licensing policy in 2022 but closed the investigation in 2023 “for priority reasons,” an EU spokesperson told Reuters at the time, noting that “the closure is not a finding of compliance or non-compliance of the conduct in question with EU competition rules.”

The results of Dolby’s and InterDigital’s lawsuits could have lasting implications for AV1 adoption, which lags behind that of HEVC eight years after its release.

“Only because Big Tech says a codec should be royalty-free doesn’t mean that it is. … Given that all codecs use somewhat similar techniques, the risk of an infringement of patents belonging to parties who did not offer royalty-free licenses is substantial,” intellectual property activist and commentator Florian Mueller told Ars Technica.

Mueller said that many streaming services have operated without video codec licenses for years as patent holders prioritized collecting royalties on hardware and software products. That has changed in recent years amid the growth of streaming.

“Companies like Amazon and Disney would like to persuade courts that after many years of no one, or at least no major player, knocking at their doors, they don’t have to pay now,” Mueller, who runs the online publication IP Fray, said.

Although the debate over whether a codec can be truly royalty-free goes back years, the debate around AV1 is getting more attention than previous discussions. Dolby’s lawsuit in particular could have resounding implications on the AV1 standard should a judge decide that Dolby is not obligated to license patented technologies said to be leveraged by AV1.

As Mueller pointed out, HEVC was created with most essential patent holders signing a FRAND licensing pledge, which differs from AV1’s creation:

With AV1, it could turn out that there are far more patent holders out there with essential patents but no FRAND licensing obligation. In that case, they could theoretically ask for anything, even extortionate amounts, up to the point where someone would then stop implementing AV1. And the really bad thing here, which I’m sure is not Dolby’s objective but it could be someone else’s, is that someone could purposely make prohibitive royalty demands for AV1 in order to discourage use of the standard.

Dolby and Snap didn’t respond to requests for comment. An AOMedia spokesperson acknowledged receipt of our questions but didn’t provide responses ahead of publication.

https://arstechnica.com/gadgets/2026/03/av1s-open-royalty-free-promise-in-question-as-dolby-sues-snapchat-over-codec/




Sony is raising PlayStation 5 prices again, this time by between $100 and $150

Memory and storage shortages and price hikes that started hitting PC components late last year have steadily rippled outward across all kinds of consumer tech—some products have disappeared, gone out of stock, or been delayed, and others have undergone multiple rounds of price hikes.

Today’s bad news comes from Sony, which is raising prices for PlayStation 5 consoles in the US just eight months after their last price hike. The drive-less Digital Edition will increase from $500 to $600; the base PS5 with an optical drive will increase from $550 to $650; and the PS5 Pro is going up from $750 to a whopping $900. At the beginning of 2025, these consoles cost $450, $500, and $700, respectively.

Sony, Microsoft, and Nintendo had all announced one or more price increases for one or more consoles throughout 2025, though these were driven more by the Trump administration’s tariffs on imported goods than component shortages. Game console price cuts had already become less common over the course of the 2010s, making consoles like the 5-plus-year-old PS5 historically expensive compared to older consoles at this point in their lifespans.

RAM and flash memory chips are in short supply primarily because of demand from AI data centers—memory manufacturers have shifted more production toward making the kind of memory found in AI accelerators like Nvidia’s H200, leaving less for the consumer market.

And the situation is unlikely to improve any time soon, barring a major shift in demand from the AI industry. Manufacturers like Kioxia have said that their capacity is already sold out through the end of 2026. The complexity of chipmaking means it takes months or years to ramp up additional manufacturing capacity, and chipmakers can be slow to do it because they don’t want to end up with a glut of memory they can’t sell if market conditions change. In the short-to-medium term, this all means these high prices will probably stick around for a while.

https://arstechnica.com/gadgets/2026/03/sony-is-raising-playstation-5-prices-again-this-time-by-between-100-and-150/




Apple pulls the plug on its high-priced, oft-neglected Mac Pro desktop

After more than a decade of flirting with the idea, Apple has finally discontinued the Mac Pro tower. The company confirmed to 9to5Mac that the latest Mac Pro iteration—an M2 Ultra model first released in mid-2023—would be its last, at least for the time being. There are no plans to make another Mac Pro.

The discontinuation of the Mac Pro should come as no surprise to anyone who has been paying attention. Reporting from late last year suggested that the Mac Pro had been put “on the back burner,” but the desktop has clearly been in danger of falling off the stove since at least the mid-2010s, during the six-year period where the controversial cylindrical “trash can” Mac Pro design languished without updates.

Apple briefly rededicated itself to its pro desktop in 2019 with a new design that hearkened back to more versatile, upgradeable, be-handled versions of the Power Mac and Mac Pro. But by the time it was updated again with M2 Ultra four years later, it was already clear that the idea of a huge and expandable Mac desktop was out of step with the Apple Silicon era. The desktop’s demise confirms that, at least in Apple’s estimation, the Mac Pro was trying to fill a niche that no longer exists.

The Mac Pro is survived by the M4 Max and M3 Ultra versions of the Mac Studio desktop, as well as by the M4 Pro Mac mini. It was preceded in death by the 27-inch iMac (2009–2020) and the iMac Pro (2017–2017).

The fourth quadrant

When Steve Jobs returned to lead Apple in 1997, one of his early initiatives was to streamline and refocus the Mac product family, which at that point had grown into a sprawling and poorly differentiated maze of Quadras, Performas, Power Macintoshes, and even third-party systems. The initial focus was a lineup of four computers to serve four market quadrants: a consumer laptop, a consumer desktop, a more powerful professional laptop, and a professional desktop.

https://arstechnica.com/gadgets/2026/03/apple-has-finally-discontinued-the-mac-pro-desktop-after-years-of-fitful-effort/




AMD’s Ryzen 9 9950X3D2 Dual Edition crams 208MB of cache into a single chip

For about four years now, AMD has offered special “X3D” variants of its high-end desktop processors with an extra 64MB of L3 cache attached, an addition that disproportionately benefits games. AMD calls this “3D V-Cache” because it stacks the cache directly on top of (for Ryzen 5000 and 7000) or beneath (for Ryzen 9000) the CPU die.

The 12- and 16-core Ryzen chips have their CPU cores split between two silicon chiplets, which has historically made the 7900X3D, 7950X3D, 9900X3D, and 9950X3D a bit weird. One of their two CPU chiplets has the 64MB of 3D V-Cache attached, and one does not. AMD relies on its driver software to make sure that software that benefits from the extra cache is run on the V-Cache-enabled CPU cores, which usually works well but is occasionally error-prone.

Enter the Ryzen 9 9950X3D2 Dual Edition, a mouthful of a chip that includes 64MB of 3D V-Cache on both processor dies, without the hybrid arrangement that has defined the other chips up until now. This gives the chip a grand total of 208MB of cache—16MB of L2 cache, the 32MB of L3 cache built into each of the two CPU dies (for a total of 64MB), and then another 64MB chunk of 3D V-Cache per die. In total, AMD says the new chip should be as much as 10 percent faster than the 9950X3D in games and other apps that benefit from the extra cache.

https://arstechnica.com/gadgets/2026/03/amds-ryzen-9-9950x3d2-dual-edition-crams-208mb-of-cache-into-a-single-chip/




Netflix raises prices for every subscription tier by up to 12.5 percent

In its most recent earnings report, Netflix said its 2025 net income was about $11 billion, up from $8.7 billion in 2024. In an earnings call that took place on January 20, Spencer Adam Neumann, Netflix’s CFO, named pricing, membership growth, and a doubling of ad revenue as the key revenue drivers for 2026.

Netflix was expected to raise prices if it acquired Warner Bros. Discovery’s (WBD’s) movie studios and streaming businesses (especially if Netflix started offering HBO Max’s library), so some subscribers may be disappointed to see the streaming service getting more expensive despite the deal falling through in February.

Today’s price hike doesn’t seem directly tied to the shelved acquisition, based on statements made by Gregory K. Peters, Netflix’s president and director, during January’s earnings call. He said then that the planned WBD acquisition was having “no impact or change to our approach and how we’re running the business” in regard to pricing.

It’s still possible that Netflix may show more pricing stability moving forward compared to if it bought WBD’s film and streaming businesses.

But if that’s not enough solace, disappointed subscribers can always, as Netflix co-CEO Ted Sarandos said last month, “cancel with one click.”

https://arstechnica.com/gadgets/2026/03/netflix-increases-prices-for-all-plans-by-up-to-2-per-month/