Tag : Gaming & Culture

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reader comments 62 Share this story The film adaptation of Ready Player One bares its broken, disappointing nerd heart better than any negative review possibly could. The telling moment takes place nearly halfway through the teen-adventure romp, when unlikely, awkward hero Wade Watts begins winning a major contest within the futuristic film’s virtual-reality universe (mirroring ..

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Jeremy Reimer reader comments 18 Share this story History of the Amiga View more stories The year 2000, which once seemed so impossibly futuristic, had finally arrived. Bill McEwen, president of the new Amiga Inc., celebrated with a press release telling the world why he had bought the subsidiary from Gateway Computers. “Gateway purchased Amiga ..

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reader comments 13 Share this story Survios staffers working on VR games in the company’s Culver City, Calif., office. Samuel Axon A QA station for testing VR games at Survios. Samuel Axon The Survios offices sit in the back of a parking area on an unassuming lot—not an uncommon setup for the numerous VR studios ..

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Enlarge / High boredom on the high seas. reader comments 87 Share this story Game details Developer: RarePublisher: Microsoft StudiosPlatform: Xbox One, WindowsRelease Date: March 20, 2018ESRB Rating: T for TeenPrice: $60Links: Microsoft Store | Xbox.com Sea of Thieves leaves a bewildering first impression, a magnificent second one, and, so far, a disappointing lasting taste. The ..

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reader comments 11 Share this story SAN FRANCISCO—With every year of the Game Developers Conference, there comes a rash of panels. This being a developer- and coder-centric event, they focus largely on niche game-design topics like rendering techniques, procedural generation, and art pipelines. That’s all informative and thorough, well and good, but one animator’s treasure can ..

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Enlarge / Nope, that’s not an Xbox, Playstation, or even a Dreamcast… reader comments 53 Share this story Apple in mid-1993 was reeling. Amidst declining Mac sales, Microsoft had gained a stranglehold over the PC industry. Worse, the previous year Apple had spent $600 million on research and development, on products such as laser printers, ..

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