When you think about it, it’s kind of incredible that more games haven’t tried to ape the general premise of 2004’s Katamari Damacy. There’s a unique sense of almost zen calm in gathering up literally everything you see into a big sticky ball, yet there are few games that capture that same feeling, sticky-ball or not.
Fourteen years later, here comes Donut County, another game about cleaning up disorder that invites obvious Katamari comparisons. This time, instead of a sticky ball, you control a hole in the ground that can swallow up anything it can slide under. There’s a wacky plotline focusing on a racoon with a donut-delivery app that kind of ties the concept together, but really all you need to know is that you are an insatiable hole.
Every item that falls into the pit increases the hole’s diameter, until you’re able to swallow up every single simplistic, cel-shaded 3D object you can see and leave a soothing expanse of nothingness.
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https://arstechnica.com/?p=1364551