
-
This brand-new startup sequence (as of version 1.1.0) revolves around four-player hijinks. Frequent SMM2 players know this scenario, when one player has a key and others try to snatch it to beat them to the exit.
-
A Nintendo game that lets you connect specifically to your friends? We’d love to be in a universe where that was just a given, but, hey, this is Nintendo we’re talking about.
-
This is the new room-creation interface for friends-only SMM2 matches. Another menu lets you see all of your online Switch friends who are waiting in their own created lobbies.
-
Some rules you can define for your friends-only lobby. Simply let the game’s Course World system serve level after level for your lobby, should you wish, or pick specific, previously downloaded levels, if you want to curate a perfect multiplayer setlist.
-
A full breakdown of changes in today’s patch.
-
Straightforward enough.
-
If you don’t connect your voice to a Nintendo Switch Online app, you have other communication options.
Though Super Mario Maker 2 was the first game in the decades-old Nintendo series to support online multiplayer, the feature premiered in late June with a curious twist. Its owners could jump online and play a slew of custom-created levels in either versus or co-op modes, but only against strangers.
Shortly before the game’s Switch launch, Nintendo acknowledged how crazy this sounded and promised that friends would eventually be able to pair up in these online modes via friend lists. In the months that followed, Nintendo remained utterly silent… until the wee hours of Tuesday night, when the game’s 1.1.0 patch went live.
We can confirm that Super Mario Maker 2 now works like most every other online game we’ve ever played. We were able to contact people we knew on a Nintendo Switch friend list, start a SMM2 session, and play with (or against) said friends. (Only Nintendo could merit an entire article about playing an online game with friends in 2019.)
Part of the newsworthiness is how desperately the game needed this update. As a Switch game, SMM2‘s network performance can vary wildly based on whether players use Wi-Fi (the system default) or plug in an optional Ethernet adapter. While many genres of online game, particularly fighting and shooting, have evolved over the past 20-plus years to accommodate the realities of online lag and latency, the precise art of Mario-style platforming hasn’t been so lucky.
As a result, it’s pretty common for SMM2‘s online players to randomly matchmake with at least one excruciatingly slow player. In this situation, all players must wait until every player receives data packets before they can jump, run, or do anything in a versus game. Our routine tests of the game over the past few months have included too many of these freezes to keep track, usually resulting in half-second or full-second pauses between each frame of animation until the culprit bad-connection player disconnects.
Other updates
The 1.1.0 patch notes also hint to a new online quality-of-life feature. Nintendo says the game will now check for connection stability before an online match launches, and it’ll automatically cancel a match if all players don’t reach a certain latency threshold. This may very well reduce the aforementioned latency-pain scenario for future players in random matchmaking, but how well it works remains to be seen.
Should you wish to engage in voice chat with friends, however, you still have to jump through the Switch-specific hoop of downloading and installing the Nintendo Switch Online app on an Android or iOS device, at which point you can activate your phone’s microphone. In good news, at least, the NSO app automatically buzzes on your device when you jump into a SMM2 friends-only lobby, and its integration is as seamless as a required, additional online device can possibly be. But voice chat only works in a friends-only SMM2 match, and only with this NSO app.
The biggest additional change in the 1.1.0 patch is a new wireless LAN mode, which lets four Switch consoles in the same room connect to each other via the same LAN connection, as opposed to using the Switch’s built-in Bluetooth option. (If you’re wondering: yes, this will likely result in more stable local-multiplayer sessions.) Meanwhile, level creators will appreciate a mild control tweak that allows touchscreen and controller button options simultaneously. (Before, you had to pick one or the other.)
Listing image by Nintendo
https://arstechnica.com/?p=1578283