4 great games I played at Summer Game Fest 2024

  News, Rassegna Stampa
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With Summer Game Fest over, it’s time to take a look back at some of the stand-out hits of the show. I don’t mean the most exciting reveals, but the best games I actually got to play. The SGF space was full of interesting games, some from high-profile studios and others from indie outfits. And there were some games that were surprisingly fun that I only discovered by just picking up a controller and playing.

Though I’ve seen trailers for Capcom’s sumptuous-looking game, I was never quite sure what it was about. I thought it was a generic hack-and-slash game dressed up in the richness of Japanese mythology, but I was surprised and frankly delighted to discover it’s a tower defense game. Your job is to protect a shrine maiden as she works to purge corruption from the land. Gameplay is divided into two sections: day and night. In the daytime, you go through a village rescuing inhabitants from the corrupting infection. At night, you protect the shrine maiden from demons as she slowly works her way through the village purging it of evil. 

I really enjoyed Kunitsu-Gami’s novel twist on the genre. The villagers you rescue become part of your army, and you assign them jobs to assist in the maiden’s defense. The woodcutter is a powerful melee attacker that works as your first line of offense, while the monk uses their holy power to freeze demons in place, making them easy targets. Once the fight is over, there’s a base-building element that has you upgrading and unlocking jobs and acquiring new powers for your warrior. 

I’m really glad I took a chance to play Kunitsu-Gami. I love strategy-type games, especially when they’re dressed in such a richly ornate art style. I found myself staring at everyone’s clothing, looking at the details, and wondering what significance each little piece had. It releases July 19th on Xbox, PlayStation, and PC.

I’m not a Star Wars person — but Star Wars Outlaws was enough to intrigue my Force-agnostic ass. My hands-on was divided into three chunks: ship-to-ship combat, stealth combat, and platforming. Since the children (i.e., me) yearn for Ace Combat (Thanks, Bandai Namco!), I decided to try the ship first. Before setting off, I had to do a little stealth section to get to my ship that involved a couple of hacking mini-games. Usually, hacking mini-games are tedious and terrible (looking at you, Mass Effect), but I enjoyed both of them, especially the data spike mini-game that involves turning a tumbler in time with rhythmic clicks.