After seven years in development, Albert Marin and his small team have completed their exhaustive reworking of Resident Evil 4’s graphics on PC. Compared to some other projects where developers upscale or otherwise modernize the visuals for a new generation or platform of hardware, this team pored over every image asset, using funds donated by fans of the project to improve upon Capcom’s PC port of the game.
In some cases where old textures just didn’t look all that good at a higher resolution, the team remade many of them from scratch using photos or AI, while striving to remain faithful to the aesthetic of the original game. When I interviewed Albert Marin in early 2021, the team had amassed over 4,500 Photoshop files and had put in over 9,000 hours of work on the project.
Personally, I’m surprised (but glad) that the team didn’t receive a cease and desist order from Capcom — especially closer to when the VR version released on the Quest 2. In a show of good faith, the company even pinned a forum post about the fan-made patch on Resident Evil 4’s Discussion page on Steam. You love to see it.