1/4
It help that there are a lot of ways to dodge enemy bullets and traverse the map: you can slide, dash, air dash, dash jump, double jump, and mantle up to ledges. Each of the game’s four lanes also has an aerial tramway that lets you hitch free rides into (and out of) the fray.
a:hover]:text-gray-63 [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-bd dark:[&>a:hover]:shadow-underline-gray [&>a]:shadow-underline-gray-63 dark:[&>a]:text-gray-bd dark:[&>a]:shadow-underline-gray”>GIF by Sean Hollister / The Verge
The ziplines don’t feel overpowered; after an earlier leak, I’d once heard them compared to Titanfall’s attack-from-any-angle traversal gameplay, but Valve keeps them away from the actual firing lines. You have to retreat to territory you own before they work.
They also look like they’ll lead to a fascinating give-and-take mechanic as games progress. To power up, I needed to take my hero back to a shop to buy new perks with the souls I’d accumulated by destroying enemy troopers and heroes, but that left my territory undefended. By the time I returned, the front lines had been pushed back further than I would have liked.
Even in this “early development build,” there are already 20 different heroes, plenty of which look like they’ll be fun to play. Yes, some of them are common archetypes like the archer, swordsman, sniper, and shotgun teleport specialist, but it’s not all that simple: have you ever seen an Infernus who literally finger-guns his foes to pieces?
I initially gravitated towards Wraith thanks to her style and the tremendous dakka of her rapid-fire tommygun, then switched to McGinnis when I found out she’s the Team Fortress 2 engineer and heavy weapons specialist in one: turrets, barrier walls, and a giant minigun that fires faster the longer it goes.
I haven’t played enough yet to even begin to tell if the game’s well-balanced, or if there’s any kind of backstory for its heroes, but I’m eager to give it a go with my friends — and it seems like Valve will be just fine with that.
While Valve has yet to announce or even acknowledge this game’s existence publicly, the current build lets anyone with a copy invite as many Steam friends as they like to give it a try, too. That’s why I have an invite, and that’s why my friends now have an invite.
It’s an unusual way to release a game, but this is Valve we’re talking about — it’s an unusual company.
https://www.theverge.com/2024/8/12/24219016/valve-deadlock-hands-on-secret-new-game